Monday, 1 April 2013

Off the cuff painting

A little blob turned into this while I was calibrating my tablet at work today. May take it a few steps further and see what I can make of it.


Thursday, 28 March 2013

Who doesn't like mini-people?

I made this adorable version of my fiance (that isn't to say the real deal isn't cute as a button) for her crafting business card!


Tuesday, 26 March 2013

CoreTechs Unit Concept: Technogogue

Begun work today on a unit concept for the Technocrat faction of CoreTechs

Stay tuned to see updates throughout the week on this post.










Sunday, 24 March 2013

Saturday, 23 March 2013

Face experiment

Tried to emulate a few of Charlie Bowater's techniques today before the evening festivities. It turned out okay. I'm not too proud of the colouring but it's a step in the right direction.


Friday, 22 March 2013

Tuesday, 19 March 2013

Sketch dump

Had a bunch of great sketches come out in the last few days. I really need to start keeping a sketchbook with me instead of just loose paper so that I can keep these things together. Anywho, Enjoy!





Monday, 18 March 2013

New content under development for future shows!

I've begun working on some cute lineups of tv and film casts. For those who aren't familiar with the show, below are four characters from New Girl.






Looking into doing three or four of these kind of lineups and making them into individual as well as lineups.


Wednesday, 27 February 2013

More CoreTechs!

Finally got some time to do some more CoreTechs work. Big thanks to Chris McLeod, Director on this project for his patience while I got started at another subcontracting job at bitHeads Inc.

Here's the progress so far on the L3 Brethren Operator.






Friday, 8 February 2013

The Littlest Knight inches towards its big goal

The book is almost complete! I can't wait to have my own physical copy of this!

Here's a peek at the covers!


CoreTechs Concepts: Brethren L2 Operator

Today I start tackling the Level 2 Brethren Operator.

I've redesigned the Pose as you can see below and I'll be going with a more dynamic and action oriented look so that it can be used in the trailer for the game.